Game theory is something I’ve been thinking a lot about lately. Especially considering an upcoming app we are about to launch.
Here is a great video about the topic and some take aways:
- Good game design keep the users in the “Flow’, hovering between boredom and anxiety.
- The most powerful reenforcement schedule is to reward users without them knowing 100% how they got the reward ( think “slot machine” ).
- 5 foundational elements to game mechanics:
#1 - Collecting ( Collecting badges, points, trading cards, twitter followers, etc )
- “The power of completing a set. Think: “Your profile is 40% complete”
#2 - Points
3 types:
1) Game points, points you achieve by playing
2) social points, points others give you ( comments, ratings, etc )
3) Redeemable points: Loyalty programs, redeemable within the system, give community a sense that they are accomplishing something.
Leaderboards:
- Express what’s valued in your system ( # of comments? # of uploads? most active members? )
Levels:
- Drives behavoir and gives sense of accomplishment
#3 Feedback:
- Stats & data about progress
- Gives sense of progress, is fun,
Social feedback:
- Getting “friended”, retweeted
#4 Exchanges:
- Think: Turned based games ( Chess )
- Swapping goods ( World of Warcraft )
- Gifting ( reciprocity )
#5 Customizations
- Customizing: Characters, profiles, templates
- Adds stickiness to the system. More customization = harder to leave.